Make no mistake-driving around in Return of the General Lee isn't much fun at all, thanks to the downright unpleasant driving physics. ![]() You never really have more than one mission available to you at a time, and all you can do in Hazzard, apart from missions, is roam around aimlessly, and there's really nothing of note to do around the county while roaming.īad driving physics, a plodding mission structure, and a few boneheaded design choices pretty much suck all the fun out of this game. ![]() However, unlike GTA, there's no open-endedness to it. Return of the General Lee uses something of a GTA-esque mission design, wherein you'll have to drive to specific locations to actually set missions in motion. Further compounding this is the game's lousy mission structuring. You'll be driving from one part of Hazzard County to another, and even though the county isn't especially big, you'll feel like it's taking forever to get anywhere. The cars themselves provide very little in the way of a satisfying sense of speed, but even the missions seem to just drag on endlessly. In theory, this sort of thing should work absolutely grand within the scope of the Dukes of Hazzard universe, but the execution of these missions leaves lots to be desired.įor starters, the pacing of the game is just achingly slow. Sometimes you'll have to race from one place to another in a certain amount of time, or perhaps you'll have to follow another car while keeping yourself out of sight so you don't get caught, and at other times, you'll be trying to distract the dim-witted cops of Hazzard County to allow some other doings to transpire. The gameplay and mission structure follow pretty much the exact path of General Lee's predecessors, consisting of a number of mission-based driving scenarios that should seem pretty familiar to anyone who has played a game of this type. Then again, it doesn't have much competition. In fact, it's safe to say that Return of the General Lee's story is probably its greatest asset. ![]() The game features the same sort of flashback-styled narration as seen in the TV show, and the dialogue is delightfully goofy. The script was written by professional TV writers, and in some respects, it really shows. The plot itself plays out fairly predictably, with the Duke family and friends constantly having to outwit Hogg and the Hazzard police department to save an orphanage as well as the very county itself. You'll also control a few other characters throughout the game, such as Daisy Duke, Uncle Jesse, and Cooter Davenport as you attempt to stop another one of the vile, money-hungry "Boss" Hogg's evil plots to get rich at the expense of the good people of Hazzard County. Return of the General Lee once again puts you in control of Bo and Luke Duke, by way of the General Lee, the brightly colored, rebel flag-sporting Dodge Charger that helped make the show so famous. Them Duke boys have gotten themselves into a mess o' trouble in The Dukes of Hazzard: Return of the General Lee. Coltrane, this game is foiled largely by its own ineptitude. It features a plot worthy of the TV series, a number of the original TV actors reprising their roles.and boring, frequently broken gameplay that absolutely ruins the entire experience. This latest Dukes game, The Dukes of Hazzard: Return of the General Lee, unfortunately isn't much different. ![]() Unfortunately, both games suffered from a myriad of bugs and other problems that wrecked them both completely. The first two Dukes of Hazzard games attempted to go the logical route with the license, combining mission-based driving gameplay with storylines befitting of the classic Dukes of Hazzard TV show. It has been several years since the last time those good old Duke boys graced a gaming console with their presence.
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